Jul 14, 2005, 06:06 PM // 18:06
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#21
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by Rin
Do you mind me asking where you got your scroll?
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Collector in the desert or outside of one of the cities, I really don't remember where I got one =\
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Jul 15, 2005, 02:15 PM // 14:15
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#22
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Academy Page
Join Date: Jul 2005
Guild: American Guild
Profession: E/N
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I'm wrong. this is quite good except when your enchaments are gone you are very vulnerable.
Last edited by Disoblige; Jul 28, 2005 at 05:40 PM // 17:40..
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Aug 14, 2005, 07:47 AM // 07:47
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#23
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Ascalonian Squire
Join Date: Aug 2005
Location: California; USA
Guild: Village Retards
Profession: W/
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What are opinions on this skill vrs Ether Prodigy? I am trying to work on a build and am looking for imput,
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Aug 14, 2005, 08:04 AM // 08:04
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#24
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Wilds Pathfinder
Join Date: Mar 2005
Location: Sweden
Guild: The Cornerstone
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Ether Renewal is an overpowered skill, Ether Prodigy is sub-par. Only catch to Ether Renewal is you need to use it on a character that has multiple (2+) enchantments up and spams cheap spells a lot.
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Aug 14, 2005, 08:23 AM // 08:23
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#25
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Wilds Pathfinder
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ether renewal is broken beyond belief.
it's an energy engine far better than anything else; even better with zephyr up.
ether prodigy is pretty bad like nash said.
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Aug 17, 2005, 08:50 AM // 08:50
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#26
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Ascalonian Squire
Join Date: Aug 2005
Location: California; USA
Guild: Village Retards
Profession: W/
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Is Ether Renewal an enchantment unto itself?
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Sep 12, 2005, 08:55 AM // 08:55
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#27
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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i got the best build if u ask me, whether i use it for a spiker,nuker, geomancer or smiter, my basic 4 skills are: Ether Renewal, Aura of Restoration, Protective Spirit, Reversal of Fortune.... those 4 skills provide dmg protection, healing/energy gaining(i spam for 90 energy or something),
The rest is 4 Air Magic skills, 4 Fire Magic, 4 Earth, and 4 Smiter
^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^ ^-^
I even made that combo (lolfully) as my avatar
Quote:
Originally Posted by GW_1337
Is Ether Renewal an enchantment unto itself?
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Yeah, Ether renewal counts as one too ^^
Last edited by Dualinity; Sep 12, 2005 at 09:16 AM // 09:16..
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Sep 24, 2005, 06:38 AM // 06:38
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#28
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by The Great Al
does anyone else find this skill useless?
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I bet this guy is really eating his words right now ^^
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Sep 24, 2005, 04:25 PM // 16:25
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#29
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Rin
Do you mind me asking where you got your scroll?
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theres a flame artifact that has the same stats located just south of droknars forge at port sledge. as soon as u walk out the guy is right there. he takes intricate grawl necklaces. easy to get in there
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Sep 28, 2005, 09:19 PM // 21:19
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#30
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: FDR
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Well, the only experience I've had with ER is a Protection/Healing Monk. Get around 10 of each skill, with ALL enchantments - including Aura of Restoration. If properly done, it should be nearly impossible to die. Reversal of Fortune will heal you a bit over 100, and that's not even with the effect.
Last edited by Nirconus Otreum; Sep 28, 2005 at 09:23 PM // 21:23..
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Oct 01, 2005, 05:42 PM // 17:42
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#31
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Frost Gate Guardian
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This skill is now so bad I wish I could un-capture it.
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Oct 02, 2005, 12:37 PM // 12:37
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#32
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Its not bad, I cant be bothered to work out the numbers, but ive got a feeling it will come out not rampantly overpowered, merely alright.
Ether Prodigy looks about as solid though.
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Oct 02, 2005, 06:02 PM // 18:02
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#33
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Frost Gate Guardian
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Ether prodigy owns this skill so bad now it's not even funny. I bet everyone that's not an E/Mo wishes they could get their cap signet back.
EP: You get +6 energy regen for 20 seconds (unless it gets removed), no questions asked, with only two catches: one, you'll take 0 to 180-something damage after the 20 seconds are over or if the enchantment gets removed, and two, you'll get 5 points of exhaustion (which are gone by the time the skill ends anyway).
ER: if you bring along 3 other enchantments (which is pretty much maximum for anyone who's not an E/Mo or a defensive Ele and doesn't have a team of prot monks working in close coordination) and a 5-second instant-recast skill to spam while ER is on (this kind of skill isn't available for every attribute line, either), you'll gain about 45 energy every 37 seconds. And if anyone removes any of your other enchantments, you're likely to get only about 30 energy or so, because most ele enchantments have 60 second recharge times, so you'll be casting ER on top of 1 less enchantment than what you were expecting to.
Meanwhile, E/Mos, the reason this skill was nerfed in the first place, are the ones who can still get some use out of it by casting it on top of 378981WTFOMG enchantments. ANet's lousiest idea ever was nerfing ER's energy gain and duration instead of putting a low enchantment cap on it (which would make it just as useful for everyone, and not overpowered for some and terrible for others).
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Oct 03, 2005, 02:38 PM // 14:38
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#34
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Jungle Guide
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yeah I'm utterly disappointed in the move.. just ignore maintained enchantments or just cap # of enchantments used (4?) would been OK IMO..
But if you have to nerf go 1..3 energy OR go down to 7 seconds - not both! :b with all skills taking a skill point and a PLAT each I would un-cap if I could.
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Jun 14, 2006, 09:08 PM // 21:08
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#35
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Ascalonian Squire
Join Date: Apr 2006
Guild: UMD
Profession: Mo/W
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heres my view on it... if u wanna solo use renewal... if you wanna heal use prodigy... they both are extremely strong elites for energy management.. ive fallen in love with renewal again since sliver armor came out...
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Jun 15, 2006, 10:14 PM // 22:14
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#36
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Well i can't think of a good use of this now. They just nerfed it to the obliviom. Gee Arena net do not destroy skill, just tune it down a bit. Fragilty is good example - it is not overpowered anymore, but still a lot usable in heavy condition builds.
Bring back some of its power (like you did with Tap and Drain)! Pople WONT take it even if it is not elite.
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Jul 11, 2006, 10:18 PM // 22:18
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#37
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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In a recent interview, Izzy admitted that they overdid it with Renewel and made it useless, and says they are trying now not to ruin the skills they nerf.
ITs still funny reading this thread, where it goes from "ZOMG THE BEST ELITE EVER" to "I wish I could get my Cap Sig Back.."
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